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Game Dev – Bit by bit
Game Dev Bits
I’ve been tinkering with making games for the last two decades. I’ve used everything from modding tools for games and scripting languages, game maker, Construct, Unity and more.
I’ve built 3d models, landscapes, characters, crates, boxes, weapons and vehicles. Textured and untextured in paid and free tools.
Today I work in Unity in C# or using Bolt, Umodeller and whatever I can lay hands on in the Unity asset store.
I’m a firm believer in sharing and teaching everything you know. So as I go through my game dev journey bringing with me my experience in UX, CX, community management web design and product design, I’ll share it all with you right here.
Whether you're working with a modular set of assets or not you'll want to have some control over how things fit and snap together. Unity has built-in tools to get the job done, plus an epic tool in the package manager (for free) and some assets on the store to take...
https://www.youtube.com/watch?v=eZh5s_fU6ag Introduction to editing models with Probuilder and building an LOD clone.
https://www.youtube.com/watch?v=Iz1IxYYvzzc We're going to build a world for a tiny MMO. From MS Paint foundations to somewhere to walk around on.