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Game Dev – Bit by bit
Game Dev Bits
I’ve been tinkering with making games for the last two decades. I’ve used everything from modding tools for games and scripting languages, game maker, Construct, Unity and more.
I’ve built 3d models, landscapes, characters, crates, boxes, weapons and vehicles. Textured and untextured in paid and free tools.
Today I work in Unity in C# or using Bolt, Umodeller and whatever I can lay hands on in the Unity asset store.
I’m a firm believer in sharing and teaching everything you know. So as I go through my game dev journey bringing with me my experience in UX, CX, community management web design and product design, I’ll share it all with you right here.
Worldbuilding in Unity with Gaia Pro
Let’s build the world for an MMO
Constructor - A modular construction tool for Unity
A tool in development to quickly prototype modular structures like houses, dungeons and streets
Using Probuilder in Unity
Using Probuilder to build LODs and tweak existing assets to fit.
For our first Bit we'll be making a simple script that lets you pick up something when you go near it, and then either drop it, or fire it forwards. The first thing we need to do is make a spot for our objects to get held.Create an empty game object and place it in...
Whether you're working with a modular set of assets or not you'll want to have some control over how things fit and snap together. Unity has built-in tools to get the job done, plus an epic tool in the package manager (for free) and some assets on the store to take...
https://www.youtube.com/watch?v=eZh5s_fU6ag Introduction to editing models with Probuilder and building an LOD clone.