Build and release your game in a year.
Learn how to think like an experienced indie developer and plan, scope and build games—one step at a time.
The Problem
Making games isn't hard because Unity/Unreal or Godot is difficult.
It's hard because every day you're making hundreds of decisions:
- What should I build next?
- Is this feature important?
- Should I cut this?
- Am I behind?
- Is this "good enough"?
Most developers don't stop because they can't code.
They stop because they don't know how to make those decisions.
Learn one question at a time. Build one step at a time.
What is the Indie Expedition?
The Indie Expedition is a 52 week guided journey to finish and launch your indie game. It's a guided process to help you focus, learn the skills you need and gain new knowledge. You'll start, progress and work alongside other indie devs, all facing the same problems as you.
I'll guide you through every phase, teaching you how to plan, prioritise, build, test and finish your game.
0
Ideas & Enter
What is your game?
1
Playable Sketch
Which verbs matter most?
2
Design & Document
What do you build in the allowed time?
3
Stage 1 Build
What are the most important verbs?
4
Stage 1 Content
What content do those verbs need?
5
Stage 2 Build
What new verbs are worth adding?
6
Stage 2 Content
What content do those verbs need?
7
Stage 3 Content
What is the smallest set of content still missing?
8
Polish
What absolutely needs to be fixed?
9
Finalisation
What will stop someone enjoying this?
10
Launch
Is it out?