Join the expedition and launch your game in 2025
GameDevBits Indie Expedition
Join your peers and find support, motivation, advice and tutorials to help you get to the finish line for Dec 1st. Join a group of people on the same path as you to lean on when you need advice, encouragement or someone to help test.
Combine your gamedev skills with expert guidance
What is the Indie Expedition?
The GDB Indie Expedition is a program/workshop/project that runs from January 10 to December 1st to help, support and encourage indie devs (solo or small teams) to get their little indie project off the ground and out into the world.
Through the Discord server you’ll find dedicated channels and a helpful community ready to support and encourage, help you solve issues and refine and bounce ideas off. From GameDevBits (that’s me) you’ll get curated advice and expertise, tips, guides, and a feed of content throughout the year.
We’ll kick start the year with some advice on getting together your plans, forming a Game Design Document, and working out where you want to be. Across the year via the Discord server, and the email list you’ll get a regular influx of new info, milestones to hit and advice and encouragement.
Discover Our Expedition
The GDB Indie Expedition is the chance for you to get things together and launch a game in 2025. It’s not a quick fix or someone taking the work off your shoulders. Just like a real expedition you’re going to need to do the work. There’s no escaping the trip up the mountain if you want to see the view.
But you’ll get to join a community of like minded indie devs who are determined to launch their own title too.
Gain practical experience and advice. Get encouragement and learn to look at product based thinking, how to change scope, and more. Help and advice to solve your technical issues as they come up, and support to manage your design documents, share and promote your game.
The Expedition departs January 1 2025, and we launch on December 1st. Everyone. Leave no one behind.
Why join the Indie Expedition?
Hands-On advice and Experience
There’s expert advice to take on from everything from game design to product design. Technical advice, support, no matter your engine or level of experience.
Structure and process to follow
Learn from years of expertise in project management, development and design.
Motivation and Accountability
You’re not alone on the indie expedition. You’ve got people around you on the same path, the same journey. No matter your level of expertise there’s someone in your shoes.
Networking Opportunities
Connect with fellow developers and industry professionals, expanding your network and opening doors to future opportunity.
What Our Participants Say
“I‘m excited to share the gamedev journey with other people, encouraging each other and seeing the new heights we can push ourselves to..” – Nick.
“I really like the idea of getting in and making something. It’ll probably help a lot to have everyone on the same journey. And I’ve already got my idea in mind” -Broudy
“It’s so motivating seeing the stuff people work on. People making cool things, playing yours, feedback, discussions. This sounds really interesting. Im in!” – Kris
Expedition Schedule
Stage 1: Plan
Jan 10 - Jan 26
Plan and Structure - Game Design Document
This is the foundation of your game. What are you creating? Not in vague terms, but with crystal-clear specificity. It’s not enough to say, “I want a game with heroes.” Instead, envision exactly what your players will experience. Are they choosing between Tom the Swordsman, with his gleaming blade and steadfast courage, or Alex the Archer, with a quiver full of arrows and a knack for precision?
It’s not “nine worlds to explore.” It’s “a sprawling tundra of Snow World with five frigid levels, a molten and treacherous Lava World with seven levels, and a sun-scorched Desert World with four levels.” Planning in detail ensures that when it’s time to refine, you can cut what’s unnecessary without losing your vision. Build your roadmap with clarity and intention, so nothing is left to guesswork when development begins.
Stage 2: MVP
Jan 27-March 2
Create Your MVP (Minimum Viable Product)
Here’s where your idea takes its first breath of life. Your goal is a working game—not a complete one, not a perfect one, but a functional skeleton of the larger vision. Even the grandest RPGs begin humbly: a small village with one house, two roaming wolves to defeat, and a quest to collect wolf tails.
The essentials should shine here. Your menus should open and close. The game should pause, save, and quit without hiccups. This is the stage where you prove your game exists and works, even if it’s just the simplest version of itself. A shaky MVP is better than an unplayable dream.
Stage 3: Expand
March 3-Sep 7
Expand and build - Create your content
With the bones in place, it’s time to flesh out your creation. Add depth, variety, and richness to the world you’ve built. Whether it’s more levels, new characters, thrilling abilities, additional quests, or that extra type of power-up that makes players smile, this is where you turn a small prototype into something with scale and substance.
This stage is about building momentum. You’re no longer just proving the concept—you’re creating the experience. It’s the exciting stage where creativity is unleashed, and the game starts to take on a life of its own. Every piece you add makes the world richer, the gameplay more engaging, and the vision more complete.
Stage 4: Polish
Sep 8-Nov 23
Polish and refine - Make it beautiful
Now it’s time to take the rough edges and smooth them out into something truly playable. Placeholder assets? Replace them with real designs. Broken mechanics? Patch them up. You won’t have time to perfect everything (and that’s okay!), but your goal is to focus on what truly matters.
Make it functional, make it presentable, and make it something players can enjoy. Prioritise the pieces that create the best experience—there’s no time to chase perfection. This is about building a game that’s polished enough to shine, even if it’s not flawless. It’s a creative sprint to the finish line, where attention to detail makes all the difference.
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Stage 5: Launch
Nov 24-Dec 1
Launch day
The moment you’ve worked so hard for—your game is ready to meet the world! Whether it’s finding its home on Steam, Itch.io, or another platform, this is the final step where all your effort pays off. It’s no longer just your dream; it’s in players’ hands, ready to entertain, challenge, and inspire.
This isn’t the end, though—it’s the beginning of your game’s life beyond development. Celebrate the journey, because you’ve done what so many only dream of: you’ve launched a game!
Your Questions Answered
Find answers to the most common questions about the GDB Indie Expedition.
What if I am making (insert genre) type of game?
As long as it’s not adult content (extreme violence or graphic intimacy) then there’s no limitations. You can publish a mobile puzzler, an RPG, racer, shoot em up, FPS, multiplayer VR relaxation experience. Skies the limit!
Is prior experience in game development required?
No prior experience is necessary. There’s no experience required to publish a game, and no shortage of tools, apps, engines and templates out there. But a part of The Indie Expedition is scoping things properly. So if you’re brand new, you need to bring your scope down to allow time to get it done.
How long is the Indie Expedition?
We launch on January 10th with the first module and will have regular updates and check ins throughout the year. Everyone launches their games on Dec 1st.
How can I access the Expedition materials?
When you join the Indie Expedition mailing list you’ll receive an email once a month with a summary of the discussion/info you need. The longer version will appear here on the site and also shared in the GDB Discord. Youtube videos will also be published some months.
What if I can't make a game in a year?
You can. That’s as simple as we can make this. It’s all about scope. Game jams have people making games in a weekend. 24-72 hours. You’ve got thousands of hours over the year. So bring your scope down, and you’ll get it done.
What does a finished game mean?
If it’s available for the public to download and play in some form, you hit the target. Whether it’s an itch page, launched on Steam, the App Store or Play Store, or even a mobile APK for people to manually install.
A finished game let’s people launch, play, exit without errors or issues. A single chapter, 10 levels, one world, an RPG with 2 characters to choose from and no customisation all count.
How much does it cost?
There’s no cost to join the Indie Expedition. But you’re welcome to join our Patreon to show your support, or for additional support options if you need them.
What if I've already started my game?
It doesn’t matter if you’re halfway into production, or ready to start on January 1st. All you need is your idea, a willingness to learn and be ready to launch on December 1st.
Why an Expedition?
We’re not running a workshop or a class specifically. In the end, you’ll be the one doing the work. So, it’s a lot like heading out on an expedition with some expert support.
Join the Indie Expedition Today!
Unlock your potential and elevate your game development skills with our hands-on workshop. Spaces are limited, so reserve your spot today and start creating amazing games with Unity3D!